Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Tutorials
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Tutorial 1: Sound Playback
Step 1: Setting Up DirectSound
Step 2: Opening the Wave File
Step 3: Creating the Secondary Buffer
Step 4: Setting Up Play Notification
Step 5: Handling the Play Notifications
Step 6: Streaming Data from the Wave File
Step 7: Shutting Down DirectSound
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Tutorial 2: Sound Capture
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DirectSound Reference
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DirectSound Samples
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media