Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
About DirectMusic
Why Use DirectMusic?
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DirectMusic Architecture
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DirectMusic Essentials
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DirectMusic Tutorials
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DirectMusic Reference
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Interfaces
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Messages
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Structures
DMUS_BUFFERDESC
DMUS_CHORD_KEY
DMUS_CHORD_PARAM
DMUS_CLOCKINFO
DMUS_COMMAND_PARAM
DMUS_EVENTHEADER
DMUS_NOTERANGE
DMUS_MUTE_PARAM
DMUS_OBJECTDESC
DMUS_PORTCAPS
DMUS_PORTPARAMS
DMUS_RHYTHM_PARAM
DMUS_SUBCHORD
DMUS_SYNTHSTATS
DMUS_TEMPO_PARAM
DMUS_TIMESIGNATURE
DMUS_VERSION
DMUS_WAVES_REVERB_PARAMS
KSPROPERTY
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File Structures
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DLS Structures
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Enumerated Types
Return Values
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DirectMusic Samples
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media