• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼DirectMusic
      • About DirectMusic
      • Why Use DirectMusic?
      • ▶DirectMusic Architecture
      • ▶DirectMusic Essentials
      • ▶DirectMusic Tutorials
      • ▼DirectMusic Reference
        • ▶Interfaces
        • ▶Messages
        • ▼Structures
          • DMUS_BUFFERDESC
          • DMUS_CHORD_KEY
          • DMUS_CHORD_PARAM
          • DMUS_CLOCKINFO
          • DMUS_COMMAND_PARAM
          • DMUS_EVENTHEADER
          • DMUS_NOTERANGE
          • DMUS_MUTE_PARAM
          • DMUS_OBJECTDESC
          • DMUS_PORTCAPS
          • DMUS_PORTPARAMS
          • DMUS_RHYTHM_PARAM
          • DMUS_SUBCHORD
          • DMUS_SYNTHSTATS
          • DMUS_TEMPO_PARAM
          • DMUS_TIMESIGNATURE
          • DMUS_VERSION
          • DMUS_WAVES_REVERB_PARAMS
          • KSPROPERTY
        • ▶File Structures
        • ▶DLS Structures
        • ▶Enumerated Types
        • Return Values
      • ▶DirectMusic Samples
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media