Legal Information
▶
Introducing DirectX 6.1
▶
DirectX Foundation
▼
DirectX Media
▶
Direct3D Retained Mode
▼
DirectPlay
About DirectPlay
What's New in DirectPlay 6?
Writing a Network Application
▶
DirectPlay Overview
▶
DirectPlay Lobby Overview
▶
Providers
▼
Using DirectPlay
Debug versus Retail DLLs
Working with GUIDs
DirectPlay Interfaces
Using Callback Functions
Building Lobby-Aware Applications
DirectPlay Messages
DirectPlay Address (Optional)
DirectPlay Protocol
Asynchronous Messaging
Understanding DirectPlay Asynchronous Networking with the DirectPlay Protocol
Migrating from Previous Versions of DirectPlay
Debugging DirectPlay Applications
Security and Authentication
▶
DirectPlay Tools and Samples
▶
DirectPlay Interface Overviews
▶
DirectPlay Tutorials
▶
DirectPlay Reference
Glossary