• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▶ Direct3D Retained Mode
    • ▼DirectPlay
      • About DirectPlay
      • What's New in DirectPlay 6?
      • Writing a Network Application
      • ▶DirectPlay Overview
      • ▶DirectPlay Lobby Overview
      • ▶Providers
      • ▼Using DirectPlay
        • Debug versus Retail DLLs
        • Working with GUIDs
        • DirectPlay Interfaces
        • Using Callback Functions
        • Building Lobby-Aware Applications
        • DirectPlay Messages
        • DirectPlay Address (Optional)
        • DirectPlay Protocol
        • Asynchronous Messaging
        • Understanding DirectPlay Asynchronous Networking with the DirectPlay Protocol
        • Migrating from Previous Versions of DirectPlay
        • Debugging DirectPlay Applications
        • Security and Authentication
      • ▶DirectPlay Tools and Samples
      • ▶DirectPlay Interface Overviews
      • ▶DirectPlay Tutorials
      • ▶DirectPlay Reference
      • Glossary