DDPIXELFORMAT
The DDPIXELFORMAT structure describes the pixel format of a DirectDrawSurface object for the IDirectDrawSurface4::GetPixelFormat method.
typedef struct _DDPIXELFORMAT{
DWORD dwSize;
DWORD dwFlags;
DWORD dwFourCC;
union
{
DWORD dwRGBBitCount;
DWORD dwYUVBitCount;
DWORD dwZBufferBitDepth;
DWORD dwAlphaBitDepth;
DWORD dwLuminanceBitCount; // new for DirectX 6.0
DWORD dwBumpBitCount; // new for DirectX 6.0
} DUMMYUNIONNAMEN(1);
union
{
DWORD dwRBitMask;
DWORD dwYBitMask;
DWORD dwStencilBitDepth; // new for DirectX 6.0
DWORD dwLuminanceBitMask; // new for DirectX 6.0
DWORD dwBumpDuBitMask; // new for DirectX 6.0
} DUMMYUNIONNAMEN(2);
union
{
DWORD dwGBitMask;
DWORD dwUBitMask;
DWORD dwZBitMask; // new for DirectX 6.0
DWORD dwBumpDvBitMask; // new for DirectX 6.0
} DUMMYUNIONNAMEN(3);
union
{
DWORD dwBBitMask;
DWORD dwVBitMask;
DWORD dwStencilBitMask; // new for DirectX 6.0
DWORD dwBumpLuminanceBitMask; // new for DirectX 6.0
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwRGBAlphaBitMask;
DWORD dwYUVAlphaBitMask;
DWORD dwLuminanceAlphaBitMask; // new for DirectX 6.0
DWORD dwRGBZBitMask;
DWORD dwYUVZBitMask;
} DUMMYUNIONNAMEN(5);
} DDPIXELFORMAT, FAR* LPDDPIXELFORMAT;
Members
- dwSize
- Size of the structure, in bytes. This member must be initialized before the structure is used.
- dwFlags
- Optional control flags.
- DDPF_ALPHA
- The pixel format describes an alpha-only surface.
- DDPF_ALPHAPIXELS
- The surface has alpha channel information in the pixel format.
- DDPF_ALPHAPREMULT
- The surface uses the premultiplied alpha format. That is, the color components in each pixel are premultiplied by the alpha component.
- DDPF_BUMPLUMINANCE
- The luminance data in the pixel format is valid, and the dwLuminanceBitMask member describes valid luminance bits for a luminance-only or luminance-alpha surface.
- DDPF_BUMPDUDV
- Bump-map data in the pixel format is valid. Bump-map information is in the dwBumpBitCount, dwBumpDuBitMask, dwBumpDvBitMask, and dwBumpLuminanceBitMask members.
- DDPF_COMPRESSED
- The surface will accept pixel data in the specified format and compress it during the write operation.
- DDPF_FOURCC
- The dwFourCC member is valid and contains a FOURCC code describing a non-RGB pixel format.
- DDPF_LUMINANCE
- The pixel format describes a luminance-only or luminance-alpha surface.
- DDPF_PALETTEINDEXED1
- DDPF_PALETTEINDEXED2
- DDPF_PALETTEINDEXED4
- DDPF_PALETTEINDEXED8
- The surface is 1-, 2-, 4-, or 8-bit color indexed.
- DDPF_PALETTEINDEXEDTO8
- The surface is 1-, 2-, or 4-bit color indexed to an 8-bit palette.
- DDPF_RGB
- The RGB data in the pixel format structure is valid.
- DDPF_RGBTOYUV
- The surface will accept RGB data and translate it during the write operation to YUV data. The format of the data to be written will be contained in the pixel format structure. The DDPF_RGB flag will be set.
- DDPF_STENCILBUFFER
- The surface encodes stencil and depth information in each pixel of the z-buffer. This flag can only be used if the DDPF_ZBUFFER flag is also specified.
- DDPF_YUV
- The YUV data in the pixel format structure is valid.
- DDPF_ZBUFFER
- The pixel format describes a z-buffer surface.
- DDPF_ZPIXELS
- The surface contains z information in the pixels.
- dwFourCC
- FourCC code. For more information see, Four Character Codes (FOURCC).
- dwRGBBitCount
- RGB bits per pixel (4, 8, 16, 24, or 32).
- dwYUVBitCount
- YUV bits per pixel (4, 8, 16, 24, or 32).
- dwZBufferBitDepth
- Z-buffer bit depth (8, 16, 24, or 32).
- dwAlphaBitDepth
- Alpha channel bit depth (1, 2, 4, or 8) for an alpha-only surface (DDPF_ALPHA). For pixel formats that contain alpha information interleaved with color data (DDPF_ALPHAPIXELS), you must count the bits in the dwRGBAlphaBitMask member to obtain the bit-depth of the alpha component. For more information, see Remarks.
- dwLuminanceBitCount
- Total luminance bits per pixel. This member applies only to luminance-only and luminance-alpha surfaces.
- dwBumpBitCount
- Total bump-map bits per pixel in a bump-map surface.
- dwRBitMask
- Mask for red bits.
- dwYBitMask
- Mask for Y bits.
- dwStencilBitDepth
- Bit depth of the stencil buffer. This member specifies how many bits are reserved within each pixel of the z-buffer for stencil information (the total number of z-bits is equal to dwZBufferBitDepth minus dwStencilBitDepth).
- dwLuminanceBitMask
- Mask for luminance bits.
- dwBumpDuBitMask
- Mask for bump-map UΔ bits.
- dwGBitMask
- Mask for green bits.
- dwUBitMask
- Mask for U bits.
- dwZBitMask
- Mask for z bits.
- dwBumpDvBitMask
- Mask for bump-map VΔ bits.
- dwBBitMask
- Mask for blue bits.
- dwVBitMask
- Mask for V bits.
- dwStencilBitMask
- Mask for stencil bits within each z-buffer pixel.
- dwBumpLuminanceBitMask
- Mask for luminance in a bump-map pixel.
- dwRGBAlphaBitMask and dwYUVAlphaBitMask and dwLuminanceAlphaBitMask
- Masks for alpha channel.
- dwRGBZBitMask and dwYUVZBitMask
- Masks for z channel.
Remarks
The dwAlphaBitDepth member reflects the bit depth of an alpha-only pixel format (DDPF_ALPHA). For pixel formats that include the alpha component with color components (DDPF_ALPHAPIXELS), the alpha bit depth is obtained by counting the bits in the various mask members. The following example function returns the number of bits set in a given bitmask:
WORD GetNumberOfBits( DWORD dwMask )
{
WORD wBits = 0;
while( dwMask )
{
dwMask = dwMask & ( dwMask - 1 );
wBits++;
}
return wBits;
}
The unions in this structure have been updated to work with compilers that don't support nameless unions. If your compiler doesn't support nameless unions, define the NONAMELESSUNION token before including the Ddraw.h header file.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in ddraw.h.
See Also
Off-Screen Surface Formats