The IDirectSound3DBuffer::SetPosition method sets the sound buffer's current position, in distance units. By default, distance units are meters, but the units can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
HRESULT SetPosition(
D3DVALUE x,
D3DVALUE y,
D3DVALUE z,
DWORD dwApply
);
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.