The IDirectSound3DBuffer::GetMinDistance method retrieves the current minimum distance for this sound buffer.
HRESULT GetMinDistance(
  LPD3DVALUE lpflMinDistance  
);
 If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, currently defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).
  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.
IDirectSound3DBuffer::SetMinDistance, IDirectSound3DBuffer::GetMaxDistance