The IDirectSound3DBuffer::SetConeOutsideVolume method sets the current cone outside volume for this sound buffer.
HRESULT SetConeOutsideVolume(
LONG lConeOutsideVolume,
DWORD dwApply
);
DS3D_DEFERRED | Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers. |
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Volume levels are represented by attenuation. Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence). The default value is DS3D_DEFAULTCONEOUTSIDEVOLUME (no attenuation). These values are defined in Dsound.h. Currently DirectSound does not support amplification.
For information about the concept of cone outside volume, see Sound Cones.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.