The IDirectSound::CreateSoundBuffer method creates a DirectSoundBuffer object to hold a sequence of audio samples.
HRESULT CreateSoundBuffer(
LPCDSBUFFERDESC lpcDSBufferDesc,
LPLPDIRECTSOUNDBUFFER lplpDirectSoundBuffer,
IUnknown FAR * pUnkOuter
);
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_ALLOCATED |
DSERR_CONTROLUNAVAIL |
DSERR_BADFORMAT |
DSERR_INVALIDPARAM |
DSERR_NOAGGREGATION |
DSERR_OUTOFMEMORY |
DSERR_UNINITIALIZED |
DSERR_UNSUPPORTED |
Before it can play any sound buffers, the application must specify a cooperative level for a DirectSound object by using the IDirectSound::SetCooperativeLevel method.
The lpDSBufferDesc parameter points to a structure that describes the type of buffer desired, including format, size, and capabilities. The application must specify the needed capabilities, or they will not be available. For example, if the application creates a DirectSoundBuffer object without specifying the DSBCAPS_CTRLFREQUENCY flag, any call to IDirectSoundBuffer::SetFrequency will fail.
The DSBCAPS_STATIC flag can also be specified, in which case DirectSound stores the buffer in on-board memory, if available, to take advantage of hardware mixing. To force the buffer to use either hardware or software mixing, use the DSBCAPS_LOCHARDWARE or DSBCAPS_LOCSOFTWARE flag.
To find out if the buffer was created in hardware or software, call the IDirectSoundBuffer:GetCaps method and check for the DBSCAPS_LOCHARDWARE or DSBCAPS_LOCSOFTWARE flag in the dwFlags member of the returned DSBCAPS structure.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
DSBUFFERDESC, IDirectSound::DuplicateSoundBuffer, IDirectSound::SetCooperativeLevel, IDirectSoundBuffer, IDirectSoundBuffer::GetFormat, IDirectSoundBuffer::GetVolume, IDirectSoundBuffer::Lock, IDirectSoundBuffer::Play, IDirectSoundBuffer::SetFormat, IDirectSoundBuffer::SetFrequency