The IDirectSound3DListener::SetVelocity method sets the listener's velocity.
HRESULT SetVelocity(
D3DVALUE x,
D3DVALUE y,
D3DVALUE z,
DWORD dwApply
);
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Velocity is used only for Doppler effects. It does not actually move the listener. To change the listener's position, use the IDirectSound3DListener::SetPosition method. The default velocity is (0,0,0).
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.