Further Reading
Further explanation of the graphics and multimedia concepts and terms discussed throughout DirectX, as well as information on Windows programming in general, can be found in the following sources:
- Bargen, Bradley and Peter Donnelly, Inside DirectX, Microsoft Press, 1998.
- Begault, Durand R., 3-D Sound for Virtual Reality and Multimedia, Academic Press, 1994.
- Blinn, James, Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann, 1996.
- Foley, James D., Computer Graphics: Principles and Practice, Addison-Wesley, 1991 (2nd edition).
- Hearn, Donald and M. Pauline Baker, Computer Graphics, Prentice-Hall, 1986.
- Kientzle, Tim, A Programmer's Guide to Sound, Addison-Wesley Developers Press, 1998.
- Petzold, Charles, Programming Windows 98, Microsoft Press, 1998 (5th edition).
- Thompson, Nigel, 3D Graphics Programming for Windows 95, Microsoft Press, 1996.
- Watt, Alan H., and Mark Watt, Advanced Animation and Rendering Techniques, Addison-Wesley, 1992.
Additional sources for the concepts and terms associated with COM can be found in the following sources:
- Brockschmidt, Kraig, Inside OLE 2, Microsoft Press, 1995 (2nd edition).
- Rogerson, Dale E., Inside COM, Microsoft Press, 1997.