H
- HAL
- The hardware-abstraction layer. Consists of hardware and device driver mechanisms that insulate applications from device-specific implementation details. If a capability requested by an application is not implemented by the current hardware, the capability will be emulated by the software.
- hardware blitter
- A hardware component, built into the display adapter, that performs efficient blit operations.
- HEL
- The hardware-emulation layer. Provides software-based emulation of features that are not present in hardware.
- hit detection
- See collision detection.
- host
- In DirectPlay, a virtual player whose ID is DPID_SYSMSG. System messages and messages sent to all players in a session are managed by the host.
- HREF
- Acronym for horizontal refresh. In a video stream, the HREF is active to signal that the display is to begin a new scan line. See also VREF.