Borland Floating-Point Initialization

Compilers from the Borland company report floating-point exceptions in a manner that is incompatible with Direct3D. To solve this problem, you should include a _matherr() exception handler like the following:

// Borland floating point initialization 
#include <math.h>
#include <float.h>
 
void initfp(void)
{
    // disable floating point exceptions 
    _control87(MCW_EM,MCW_EM);
}
 
int _matherr(struct _exception  *e)
{
    e;               // dummy reference to catch the warning 
    return 1;    // error has been handled 
}