This section describes illumination in Direct3D Immediate Mode scenes, using ambient light, light objects, and materials. The following topics are discussed:
Describes, in general terms, the roles of lights and materials in a Direct3D Immediate Mode scene.
Describes the Direct3D illumination model in more detail, and contrasts it from the behavior of light in the natural world.
Describes the RGBA color values used with both lights and materials in Direct3D Immediate Mode.
Compares and contrasts the roles of true light sources and ambient light levels.
Describes how to enable or disable the Direct3D lighting engine.
Describes Direct3D light objects and provides information on how to use them in a scene.
Describes materials in Direct3D Immediate Mode and provides information about how to use them in a scene.
Provides details about the math behind the Direct3D light model.