The U and V wrapping render states D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV have been superseded by the D3DRENDERSTATE_WRAP0 through D3DRENDERSTATE_WRAP7 renderstates.
These new render states enable and disable U and V wrapping for various textures in the device's multitexture cascade. Set these render states to a combination of the D3DWRAP_U and D3DWRAP_V flags to enable wrapping in the corresponding direction, or omit use a value of zero to disable wrapping. Texture wrapping is disabled in all directions for all texture stages by default. For a conceptual overview, see Texture Wrapping.
Note Although D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV are superseded, the IDirect3DDevice3 interface still recognizes them. These older render states, when passed to the IDirect3DDevice3::SetRenderState affect U and V texture wrapping for the first texture stage (stage 0).