The IDirect3DDevice3::BeginScene method begins a scene. Applications must call this method before performing any rendering, and must call IDirect3DDevice3::EndScene when rendering is complete, and before calling IDirect3DDevice::BeginScene again.
HRESULT BeginScene();
None.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.