Structures

This section contains information about the following structures used with Direct3D Immediate Mode.

Note  The memory for all DirectX structures must be initialized to zero before use. In addition, all structures that contain a dwSize member must set the member to the size of the structure, in bytes, before use. The following example performs these tasks on a common structure, DDCAPS:

DDCAPS ddcaps; // Can't use this yet.
 
ZeroMemory(&ddcaps, sizeof(ddcaps));
ddcaps.dwSize = sizeof(ddcaps);
 
// Now the structure can be used.
.
.