The IDirect3DDevice3::SetTexture method assigns a texture to a given stage for a device.
HRESULT SetTexture(
DWORD dwStage,
LPDIRECT3DTEXTURE2 lpTexture
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method was introduced with the IDirect3DDevice3 interface.
Software devices do not support assigning a texture to more than one texture stage at a time.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DDevice3::GetTexture, IDirect3DDevice3::GetTextureStageState, IDirect3DDevice3::SetTextureStageState, Textures