Applications use the methods of the IDirect3DExecuteBuffer interface to set up and control Direct3D execute buffers. This section is a reference to the methods of this interface. For a conceptual overview, see Execute Buffers.
The methods of the IDirect3DExecuteBuffer interface can be organized into the following groups:
| Execute data | GetExecuteData |
| SetExecuteData | |
| Lock and unlock | Lock |
| Unlock | |
| Miscellaneous | Initialize |
| Optimize | |
| Validate |
The IDirect3DExecuteBuffer interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
| IUnknown | AddRef |
| QueryInterface | |
| Release |
The LPDIRECT3DEXECUTEBUFFER type is defined as a pointer to the IDirect3DExecuteBuffer interface:
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.