The IDirect3DDevice3::AddViewport method adds the specified viewport to the list of viewport objects associated with the device and increments the reference count of the viewport.
HRESULT AddViewport(
LPDIRECT3DVIEWPORT3 lpDirect3DViewport
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method will fail, returning DDERR_INVALIDPARAMS, if you attempt to add a viewport that has already been assigned to the device.
In the IDirect3DDevice2 interface, this method accepts a pointer to an IDirect3DViewport interface, not an IDirect3DViewport3 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.