IDirect3DVertexBuffer::Optimize

The IDirect3DVertexBuffer::Optimize method converts an unoptimized vertex buffer into an optimized vertex buffer.

HRESULT Optimize ( 
  LPDIRECT3DDEVICE3 lpD3DDevice,
  DWORD dwFlags 
); 
 

Parameters

lpD3DDevice
Address of the IDirect3DDevice3 interface of the device for which this vertex buffer will be optimized.
dwFlags
Not currently used; set to zero.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

D3DERR_VERTEXBUFFEROPTIMIZED
D3DERR_VERTEXBUFFERLOCKED
DDERR_INVALIDPARAMS
DDERR_OUTOFMEMORY

QuickInfo

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

Optimizing a Vertex Buffer, Vertex Buffers