The IDirect3DVertexBuffer::Optimize method converts an unoptimized vertex buffer into an optimized vertex buffer.
HRESULT Optimize (
LPDIRECT3DDEVICE3 lpD3DDevice,
DWORD dwFlags
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
D3DERR_VERTEXBUFFEROPTIMIZED |
D3DERR_VERTEXBUFFERLOCKED |
DDERR_INVALIDPARAMS |
DDERR_OUTOFMEMORY |
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.