D3DLIGHTTYPE
The D3DLIGHTTYPE enumerated type defines the light type. This enumerated type is part of the D3DLIGHT2 structure.
typedef enum _D3DLIGHTTYPE {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_PARALLELPOINT = 4,
D3DLIGHT_FORCE_DWORD = 0x7fffffff,
} D3DLIGHTTYPE;
Members
- D3DLIGHT_POINT
- Light is a point source. The light has a position in space and radiates light in all directions.
- D3DLIGHT_SPOT
- Light is a spotlight source. This light is something like a point light except that the illumination is limited to a cone. This light type has a direction and several other parameters which determine the shape of the cone it produces. For information about these parameters, see the D3DLIGHT2 structure.
- D3DLIGHT_DIRECTIONAL
- Light is a directional source. This is equivalent to using a point light source at an infinite distance.
- D3DLIGHT_PARALLELPOINT
- Light is a parallel point source. This light type acts like a directional light except its direction is the vector going from the light position to the origin of the geometry it is illuminating.
- D3DLIGHT_FORCE_DWORD
- Forces this enumerated type to be 32 bits in size.
Remarks
Directional and parallel-point lights are slightly faster than point light sources, but point lights look a little better. Spotlights offer interesting visual effects but are computationally expensive.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3dtypes.h.