IDirect3DDevice3::Index

The IDirect3DDevice3::Index method adds a new index to the primitive sequence started with a previous call to the IDirect3DDevice3::BeginIndexed method.

HRESULT Index(
  WORD wVertexIndex  
);
 

Parameters

wVertexIndex
Index of the next vertex to be added to the currently started primitive sequence.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

D3DERR_INVALIDRAMPTEXTURE Ramp mode is being used and the texture handle in the current material does not match the current texture handle that is set as a render state.
DDERR_INVALIDPARAMS One of the arguments is invalid.

Remarks

This method was introduced with the IDirect3DDevice2 interface.

QuickInfo

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DDevice3::BeginIndexed, IDirect3DDevice3::End