The IDirect3DTexture2::Load method loads a texture that was created with the DDSCAPS_ALLOCONLOAD flag, which indicates that memory for the DirectDraw surface is not allocated until this method loads the surface.
HRESULT Load(
LPDIRECT3DTEXTURE2 lpD3DTexture2
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error. For a list of possible return values, see Direct3D Immediate Mode Return Values.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.