IDirect3DTexture2::Load

The IDirect3DTexture2::Load method loads a texture that was created with the DDSCAPS_ALLOCONLOAD flag, which indicates that memory for the DirectDraw surface is not allocated until this method loads the surface.

HRESULT Load(
  LPDIRECT3DTEXTURE2 lpD3DTexture2  
);
 

Parameters

lpD3DTexture2
Address of the texture to load.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value is an error. For a list of possible return values, see Direct3D Immediate Mode Return Values.

QuickInfo

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.