The assignment operators are overloaded operators for the D3D_OVERLOADS extensions. Both scalar and vector forms of the "*=" and "/=" operators have been implemented. (In the vector form, multiplication and division are memberwise.)
_D3DVECTOR& operator += (const _D3DVECTOR& v);
_D3DVECTOR& operator -= (const _D3DVECTOR& v);
_D3DVECTOR& operator *= (const _D3DVECTOR& v);
_D3DVECTOR& operator /= (const _D3DVECTOR& v);
_D3DVECTOR& operator *= (D3DVALUE s);
_D3DVECTOR& operator /= (D3DVALUE s);
The assignment operators are defined as follows:
inline _D3DVECTOR&
_D3DVECTOR::operator += (const _D3DVECTOR& v)
{
x += v.x; y += v.y; z += v.z;
return *this;
}
inline _D3DVECTOR&
_D3DVECTOR::operator -= (const _D3DVECTOR& v)
{
x -= v.x; y -= v.y; z -= v.z;
return *this;
}
inline _D3DVECTOR&
_D3DVECTOR::operator *= (const _D3DVECTOR& v)
{
x *= v.x; y *= v.y; z *= v.z;
return *this;
}
inline _D3DVECTOR&
_D3DVECTOR::operator /= (const _D3DVECTOR& v)
{
x /= v.x; y /= v.y; z /= v.z;
return *this;
}
inline _D3DVECTOR&
_D3DVECTOR::operator *= (D3DVALUE s)
{
x *= s; y *= s; z *= s;
return *this;
}
inline _D3DVECTOR&
_D3DVECTOR::operator /= (D3DVALUE s)
{
x /= s; y /= s; z /= s;
return *this;
}
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.