The D3DCOLORMODEL type is used to define the color model in which the system will run. A driver can expose either or both flags in the dcmColorModel member of the D3DDEVICEDESC structure.
typedef DWORD D3DCOLORMODEL
Prior to DirectX 5.0, these values were part of an enumerated type. The enumerated type in earlier versions of DirectX had this syntax:
typedef enum _D3DCOLORMODEL {
D3DCOLOR_MONO = 1,
D3DCOLOR_RGB = 2,
} D3DCOLORMODEL;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3dtypes.h.