The IDirect3DDevice3::SetRenderState method sets a single Direct3DDevice rendering state parameter.
HRESULT SetRenderState(
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error. The method returns DDERR_INVALIDPARAMS if one of the arguments is invalid.
This method was introduced with the IDirect3DDevice2 interface.
Applications should use the IDirect3DDevice3::SetTextureStageState method to set texture states in favor of the legacy texture-related render states. For more information, see About Render States.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DDevice3::GetRenderState, IDirect3DDevice3::SetLightState, IDirect3DDevice3::SetTransform