The IDirect3DViewport3::SetViewport method sets the viewport registers of the viewport. This method is provided for backward compatibility. It has been superseded by the IDirect3DViewport3::SetViewport2 method.
HRESULT SetViewport(
LPD3DVIEWPORT lpData
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method is unchanged from its implementation in the IDirect3DViewport2 interface.
You cannot set viewport parameters unless the viewport is associated with a rendering device (by calling the IDirect3DDevice3::AddViewport method). For details, see Preparing to Use a Viewport.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DViewport3::GetViewport, IDirect3DViewport3::SetViewport2, Using Viewports, Viewports and Clipping