The IDirect3DDevice3::SetTextureStageState method sets the state value for a currently assigned texture.
HRESULT SetTextureStageState(
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
DWORD dwValue
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method was introduced with the IDirect3DDevice3 interface.
Applications should use this method to set texture states in favor of the legacy texture-related render states. For more information, see About Render States.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DDevice3::GetTextureStageState, IDirect3DDevice3::GetTexture, IDirect3DDevice3::SetTexture, Textures