IDirect3DExecuteBuffer::GetExecuteData

The IDirect3DExecuteBuffer::GetExecuteData method retrieves the execute data state of the Direct3DExecuteBuffer object. The execute data is used to describe the contents of the Direct3DExecuteBuffer object.

HRESULT GetExecuteData(
  LPD3DEXECUTEDATA lpData  
);
 

Parameters

lpData
Address of a D3DEXECUTEDATA structure that will be filled with the current execute data state of the Direct3DExecuteBuffer object.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

D3DERR_EXECUTE_LOCKED
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

This call fails if the Direct3DExecuteBuffer object is locked.

QuickInfo

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in ddraw.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DExecuteBuffer::SetExecuteData