The D3DINSTRUCTION structure defines an instruction in an execute buffer. A display list is made up from a list of variable length instructions. Each instruction begins with a common instruction header and is followed by the data required for that instruction.
typedef struct _D3DINSTRUCTION {
BYTE bOpcode;
BYTE bSize;
WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3dtypes.h.