IDirect3DViewport3::GetBackgroundDepth

The IDirect3DViewport3::GetBackgroundDepth method retrieves a DirectDraw surface that represents the current background-depth field associated with the viewport.

HRESULT GetBackgroundDepth(
  LPDIRECTDRAWSURFACE* lplpDDSurface,  
  LPBOOL lpValid                       
);
 

Parameters

lplpDDSurface
Address of a variable that will be filled with the IDirectDrawSurface interface for the surface object that represents the background depth.
lpValid
Address of a variable that is set to FALSE if no background depth is associated with the viewport.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

This method is unchanged from its implementation in the IDirect3DViewport2 interface.

QuickInfo

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DViewport3::SetBackgroundDepth