The D3DTEXTUREMAGFILTER enumerated type defines texture magnification filtering modes for a texture stage.
typedef enum _D3DTEXTUREMAGFILTER {
D3DTFG_POINT = 1,
D3DTFG_LINEAR = 2,
D3DTFG_FLATCUBIC = 3,
D3DTFG_GAUSSIANCUBIC= 4,
D3DTFG_ANISOTROPIC = 5,
D3DTFG_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREMAGFILTER;
You set a texture stage's magnification filter by calling the IDirect3DDevice3::SetTextureStageState method with the D3DTSS_MAGFILTER value as the second parameter, and one of members of this enumeration as the third parameter.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3dtypes.h.