The IDirect3DDevice::Pick method executes a buffer without performing any rendering, but returns a z-ordered list of offsets to the primitives that intersect the upper-left corner of the rectangle specified by lpRect.
This call fails if the Direct3DExecuteBuffer object is locked.
HRESULT Pick(
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags,
LPD3DRECT lpRect
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
D3DERR_EXECUTE_LOCKED |
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
The coordinates are specified in device-pixel space.
All Direct3DExecuteBuffer objects must be attached to a Direct3DDevice object in order for this method to succeed.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.