The IDirect3DDevice3::EnumTextureFormats method queries the current driver for a list of supported texture formats.
HRESULT EnumTextureFormats(
LPD3DENUMPIXELFORMATSCALLBACK lpd3dEnumPixelProc,
LPVOID lpArg
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
In the IDirect3DDevice2 interface, this method accepts a pointer to a D3DEnumTextureFormatsCallback function, not a D3DEnumPixelFormatsCallback.
This method might not enumerate newly implemented texture formats on some devices. Applications that require a texture format that isn't enumerated can attempt to create a surface of that format. If the creation attempt succeeds, the format is supported.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.