The IDirect3DDevice::SwapTextureHandles method swaps two texture handles.
HRESULT SwapTextureHandles(
LPDIRECT3DTEXTURE lpD3DTex1,
LPDIRECT3DTEXTURE lpD3DTex2
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error.
This method is useful when an application is changing all the textures in a complicated object.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.