The IDirect3DDevice3::End method signals the completion of a primitive sequence. This method fails if no corresponding call to the IDirect3DDevice3::Begin method (or IDirect3DDevice3::BeginIndexed) was made.
HRESULT End(
DWORD dwFlags
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
D3DERR_INVALIDRAMPTEXTURE | Ramp mode is being used and the texture handle in the current material does not match the current texture handle that is set as a render state. |
DDERR_INVALIDPARAMS | One of the arguments is invalid. |
This method fails if the vertex count is incorrect for the primitive type. It fails without drawing if it is called before a sufficient number of vertices is specified. If the number of IDirect3DDevice3::Vertex or IDirect3DDevice3::Index calls made is not evenly divisible by 3 (in the case of triangles), or 2 (in the case of a line list), the remainder will be ignored.
This method was introduced with the IDirect3DDevice2 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.