The IDirect3D3::CreateLight method allocates a Direct3DLight object. This object can then be associated with a viewport by using the IDirect3DViewport3::AddLight method.
HRESULT CreateLight(
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method is unchanged from its implementation in the IDirect3D2 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DLight, Lights, Using Lights, Lighting and Materials