The IDirect3DDevice3::GetCurrentViewport method retrieves the current viewport.
HRESULT GetCurrentViewport(
LPDIRECT3DVIEWPORT3 *lplpd3dViewport
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDPARAMS | One of the arguments is invalid. |
D3DERR_NOCURRENTVIEWPORT | No current viewport has been set by a call to the IDirect3DDevice3::SetCurrentViewport method. |
This method increases the reference count of the viewport interface retrieved in the lplpd3dViewport parameter. The application must release this interface when it is no longer needed.
This method was introduced with the IDirect3DDevice2 interface. In the IDirect3DDevice2 interface, this method accepts a pointer to an IDirect3DViewport interface, not an IDirect3DViewport3 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.