This sample shows how to use the vertex buffers that are new to DirectX 6.0.
Source: (SDK root)\Samples\Multimedia\D3dim\Src\VBuffer
Executable: (SDK root)\Samples\Multimedia\D3dim\Bin
Press F1 to see available commands.
Programming Notes
Before vertex buffers, geometry rendering was accomplished by using an array of vertices passed to DrawPrimitive calls. Vertex buffers are more useful, but need to be specifically created, locked, filled, and unlocked before being rendered with the new DrawPrimitiveVB calls.