DirectX File Templates
This appendix lists the templates used by Microsoft® Direct3D® Retained Mode. A familiarity with Direct3D Retained Mode data types is assumed.
- Template Name: Header
- Template Name: Vector
- Template Name: Coords2d
- Template Name: Quaternion
- Template Name: Matrix4x4
- Template Name: ColorRGBA
- Template Name: ColorRGB
- Template Name: Indexed Color
- Template Name: Boolean
- Template Name: Boolean2d
- Template Name: Material
- Template Name: TextureFilename
- Template Name: MeshFace
- Template Name: MeshFaceWraps
- Template Name: MeshTextureCoords
- Template Name: MeshNormals
- Template Name: MeshVertexColors
- Template Name: MeshMaterialList
- Template Name: Mesh
- Template Name: FrameTransformMatrix
- Template Name: Frame
- Template Name: FloatKeys
- Template Name: TimedFloatKeys
- Template Name: AnimationKey
- Template Name: AnimationOptions
- Template Name: Animation
- Template Name: AnimationSet
Template Name: Header
UUID
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects major WORD None minor WORD flags DWORD Description
This template defines the application-specific header for the Direct3D Retained Mode usage of the DirectX file format. The Retained Mode uses the major and minor flags to specify the current major and minor versions for the Retained Mode file format.
Template Name: Vector
UUID
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects x FLOAT None y FLOAT z FLOAT Description
This template defines a vector.
Template Name: Coords2d
UUID
<F6F23F44-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects u FLOAT None v FLOAT Description
A two dimensional vector used to define a mesh's texture coordinates.
Template Name: Quaternion
UUID
<10DD46A3-775B-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects s FLOAT None v Vector Description
Currently unused.
Template Name: Matrix4x4
UUID
<F6F23F45-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects matrix array FLOAT 16 None Description
This template defines a 4×4 matrix. This is used as a frame transformation matrix.
Template Name: ColorRGBA
UUID
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects red FLOAT None green FLOAT blue FLOAT alpha FLOAT Description
This template defines a color object with an alpha component. This is used for the face color in the material template definition.
Template Name: ColorRGB
UUID
<D3E16E81-7835-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects red FLOAT None green FLOAT blue FLOAT Description
This template defines the basic RGB color object.
Template Name: Indexed Color
UUID
<1630B820-7842-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size index DWORD indexColor ColorRGBA Description
This template consists of an index parameter and an RGBA color and is used for defining mesh vertex colors. The index defines the vertex to which the color is applied.
Template Name: Boolean
UUID
<4885AE61-78E8-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects DWORD truefalse None Description
Defines a simple Boolean type. This template should be set to 0 or 1.
Template Name: Boolean2d
UUID
<4885AE63-78E8-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects u Boolean None v Boolean Description
This template defines a set of two Boolean values used in the MeshFaceWraps template to define the texture topology of an individual face.
Template Name: Material
UUID
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects faceColor ColorRGBA Any power FLOAT specularColor ColorRGB emissiveColor ColorRGB Description
This template defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material. Note that the ambient color requires an alpha component.
TextureFilename is an optional data object used by Direct3D Retained Mode. If this object is not present, the face is untextured.
Template Name: TextureFilename
UUID
<A42790E1-7810-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects filename STRING None Description
This template allows you to specify the file name of a texture to apply to a mesh or a face. This template should appear within a material object.
Template Name: MeshFace
UUID
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects nFaceVertexIndices DWORD None faceVertexIndices array DWORD nFaceVertexIndicies Description
This template is used by the Mesh template to define a mesh's faces. Each element of the nFaceVertexIndices array references a mesh vertex used to build the face.
Template Name: MeshFaceWraps
UUID
<4885AE62-78E8-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nFaceWrapValues DWORD None faceWrapValues Boolean2d Description
This template is used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.
Template Name: MeshTextureCoords
UUID
<F6F23F40-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nTextureCoords DWORD None textureCoords array Coords2d nTextureCoords Description
This template defines a mesh's texture coordinates.
Template Name: MeshNormals
UUID
<F6F23F43-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nNormals DWORD None normals array Vector nNormals nFaceNormals DWORD faceNormals array MeshFace nFaceNormals Description
This template defines normals for a mesh. The first array of vectors is the normal vectors themselves, and the second array is an array of indexes specifying which normals should be applied to a given face. The value of the nFaceNormals member should be equal to the number of faces in a mesh.
Template Name: MeshVertexColors
UUID
<1630B821-7842-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nVertexColors DWORD None vertexColors array IndexedColor nVertexColors Description
This template specifies vertex colors for a mesh, instead of applying a material per face or per mesh.
Template Name: MeshMaterialList
UUID
<F6F23F42-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nMaterials DWORD Material nFaceIndexes DWORD FaceIndexes array DWORD nFaceIndexes Description
This template is used in a mesh object to specify which material applies to which faces. The nMaterials member specifies how many materials are present, and materials specify which material to apply.
Template Name: Mesh
UUID
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects nVertices DWORD Any vertices array Vector nVertices nFaces DWORD faces array MeshFace nFaces Description
This template defines a simple mesh. The first array is a list of vertices, and the second array defines the faces of the mesh by indexing into the vertex array.
Optional Data Elements
The following optional data elements are used by Direct3D Retained Mode.
MeshFaceWraps If this is not present, wrapping for both u and v defaults to false. MeshTextureCoords If this is not present, there are no texture coordinates. MeshNormals If this is not present, normals are generated using the GenerateNormals method of the API. MeshVertexColors If this is not present, the colors default to white. MeshMaterialList If this is not present, the material defaults to white. Template Name: FrameTransformMatrix
UUID
<F6F23F41-7686-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects frameMatrix Matrix4x4 None Description
This template defines a local transform for a frame (and all its child objects).
Template Name: Frame
UUID
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects None Any Description
This template defines a frame. Currently, the frame can contain objects of the type Mesh and a FrameTransformMatrix.
Optional Data Elements
The following optional data elements are used by Direct3D Retained Mode.
FrameTransformMatrix If this element is not present, no local transform is applied to the frame. Mesh Any number of mesh objects that become children of the frame. These objects can be specified inline or by reference. Template Name: FloatKeys
UUID
<10DD46A9-775B-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects nValues DWORD None values array FLOAT nValues Description
This template defines an array of floating-point numbers (floats) and the number of floats in that array. This is used for defining sets of animation keys.
Template Name: TimedFloatKeys
UUID
<F406B180-7B3B-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects time DWORD None tfkeys FloatKeys Description
This template defines a set of floats and a positive time used in animations.
Template Name: AnimationKey
UUID
<10DD46A8-775B-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects keyType DWORD None nKeys DWORD keys array TimedFloatKeys nKeys Description
This template defines a set of animation keys. The keyType member specifies whether the keys are rotation, scale or position keys (using the integers 0, 1, or 2 respectively).
Template Name: AnimationOptions
UUID
<E2BF56C0-840F-11cf-8F52-0040333594A3>
Member Name Type Optional Array Size Optional Data Objects openclosed DWORD None positionquality DWORD Description
This template enables you to set the Direct3D Retained Mode Animation options. The openclosed member can be either 0 for a closed or 1 for an open animation. The positionquality member is used to set the position quality for any position keys specified and can either be 0 for spline positions or 1 for linear positions. By default, an animation is closed.
Template Name: Animation
UUID
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects None Any Description
This template contains animations referencing a previous frame. It should contain one reference to a frame and at least one set of AnimationKeys. It also can contain an AnimationOptions data object.
Optional Data Elements
The following optional data elements are used by Direct3D Retained Mode.
AnimationKey An animation is meaningless without AnimationKeys. AnimationOptions If this element is not present, an animation is closed. Template Name: AnimationSet
UUID
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
Member Name Type Optional Array Size Optional Data Objects none Animation Description
An AnimationSet template contains one or more Animation objects and is the equivalent to the Direct3D Retained Mode concept of animation sets. This means each animation within an animation set has the same time at any given point. Increasing the animation set's time will increase the time for all the animations it contains.
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