IDirect3DRMAnimation2
Applications use the methods of the IDirect3DRMAnimation2 interface to animate the position, orientation, and scaling of visuals, lights, and viewports.
An animation in Retained Mode is defined by a set of keys. A key is a time value associated with a scaling operation, an orientation, or a position. A Direct3DRMAnimation object defines how a transformation is modified according to the time value. The animation can be set to operate on a Direct3DRMFrame object, so it could be used to animate the position, orientation, and scaling of Direct3DRMVisual, Direct3DRMLight, and Direct3DRMViewport objects.
The IDirect3DRMAnimation2::AddPositionKey, AddRotateKey, and AddScaleKey methods each specify a time value whose units are arbitrary. If an application adds a position key with a time value of 99, for example, a new position key with a time value of 49 would occur exactly halfway between the (zero-based) beginning of the animation and the first position key.
The animation is driven by calling the IDirect3DRMAnimation2::SetTime method. This sets the visual object's transformation to the interpolated position, orientation, and scale of the nearby keys in the animation. As with the methods that add animation keys, the time value for IDirect3DRMAnimation2::SetTime is an arbitrary value, based on the positions of keys the application has already added.
Microsoft DirectX version 6.0 introduces the IDirect3DRMAnimation2 interface. IDirect3DRMAnimation2 extends the older IDirect3DRMAnimation interface that it replaces by adding the AddKey, DeleteKeyByID, GetKeys, and ModifyKey methods that allow access to the keys of an animation. It also adds the GetFrame method that returns the frame of the corresponding animation. For a history of the Direct3D Retained Mode interfaces, see Interface Changes.
The methods of the IDirect3DRMAnimation2 interface can be organized into the following groups:
Keys AddKey AddPositionKey AddRotateKey AddScaleKey DeleteKey DeleteKeyByID GetKeys ModifyKey Miscellaneous GetFrame SetFrame SetTime Options GetOptions SetOptions The IDirect3DRMAnimation2 interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef QueryInterface Release In addition, the IDirect3DRMAnimation2 interface inherits the following methods from the IDirect3DRMObject interface:
AddDestroyCallback Clone DeleteDestroyCallback GetAppData GetClassName GetName SetAppData SetName The Direct3DRMAnimation object is obtained by calling the IDirect3DRM3::CreateAnimation method.
IDirect3DRMAnimation2::AddKey
IDirect3DRMAnimation2Adds a new key.
Syntax
HRESULT AddKey (LPD3DRMANIMATIONKEY lpKey);Parameters
- lpKey
- D3DRMANIMATIONKEY structure that defines a new key. The dwID member of the structure is ignored and is filled in with the ID of the new key upon return.
Return Value
Returns one of the following values:
DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS DD_OK Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMAnimation2::AddPositionKey
IDirect3DRMAnimation2Adds a position key to the animation.
Syntax
HRESULT AddPositionKey(
D3DVALUE rvTime,
D3DVALUE rvX,
D3DVALUE rvY,
D3DVALUE rvZ
);Parameters
- rvTime
- Time in the animation to store the position key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
- rvX, rvY, and rvZ
- Position.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
The transformation applied by this method is a translation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.
See Also
IDirect3DRMAnimation2::AddRotateKey
IDirect3DRMAnimation2Adds a rotate key to the animation.
Syntax
HRESULT AddRotateKey(
D3DVALUE rvTime,
D3DRMQUATERNION *rqQuat
);Parameters
- rvTime
- Time in the animation to store the rotate key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
- rqQuat
- Quaternion representing the rotation.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
This method applies a rotation transformation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.
See Also
IDirect3DRMAnimation2::AddScaleKey
IDirect3DRMAnimation2Adds a scale key to the animation.
Syntax
HRESULT AddScaleKey(
D3DVALUE rvTime,
D3DVALUE rvX,
D3DVALUE rvY,
D3DVALUE rvZ
);Parameters
- rvTime
- Time in the animation to store the scale key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
- rvX, rvY, and rvZ
- Scale factor.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
This method applies a scaling transformation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.
See Also
IDirect3DRMAnimation2::DeleteKey
IDirect3DRMAnimation2Removes all the keys with the given time from an animation. For example, if an animation has a scale key with time t and a rotation key with time t then both keys will be deleted.
Syntax
HRESULT DeleteKey(
D3DVALUE rvTime
);Parameters
- rvTime
- Time identifying the key that will be removed from the animation.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
IDirect3DRMAnimation2::DeleteKeyByID
IDirect3DRMAnimation2Deletes the key corresponding to a particular ID.
Syntax
HRESULT DeleteKeyByID (DWORD dwID);Parameters
- dwID
- ID of the key to delete.
Return Value
Returns one of the following values:
D3DRMERR_NOSUCHKEY DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS DD_OK Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMAnimation2::GetFrame
IDirect3DRMAnimation2Retrieves the frame corresponding to the animation.
Syntax
HRESULT GetFrame (LPDIRECT3DRMFRAME3* lplpFrame);Parameters
- lplpFrame
- Pointer to receive an interface of the current Direct3DRMFrame object that the animation references. This can be NULL.
Return Value
Returns one of the following values:
DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS DD_OK Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMAnimation2::GetKeys
IDirect3DRMAnimation2Retrieves the keys corresponding to a particular time.
Syntax
HRESULT GetKeys (D3DVALUE dvTimeMin, D3DVALUE dvTimeMax, LPDWORD lpdwNumKeys, LPD3DRMANIMATIONKEY lpKey);Parameters
- dvTimeMin
- Minimum time value of keys to be returned.
- dvTimeMax
- Maximum time value of keys to be returned.
- lpdwNumKeys
- Pointer to a variable the contains the number of keys to be returned in lpKey. If lpKey is NULL, lpdwNumKeys is filled in with the number of keys at the specified time.
- lpKey
- Pointer to a D3DRMANIMATIONKEY structure that will be filled in with the key value. If lpKey is NULL, lpdwNumKeys will be filled in with the number of keys at the specified time. If lpKey is non-NULL, it will be filled in with the keys corresponding to the specified time up to a maximum number of keys indicated by lpdwNumKeys.
Return Value
Returns one of the following values:
D3DRMERR_NOSUCHKEY DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS DD_OK Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMAnimation2::GetOptions
IDirect3DRMAnimation2Retrieves animation options.
Syntax
D3DRMANIMATIONOPTIONS GetOptions( );Return Value
Returns the value of the D3DRMANIMATIONOPTIONS type describing the animation options.
See Also
IDirect3DRMAnimation2::ModifyKey
IDirect3DRMAnimation2Modifies the value of a key.
Syntax
HRESULT Modify (LPD3DRMANIMATIONKEY lpKey);Parameters
- lpKey
- D3DRMANIMATIONKEY structure that defines an existing key's value. The dwID member of the structure must be an existing key.
Return Value
Returns one of the following values:
D3DRMERR_INCOMPATIBLEKEY D3DRMERR_NOSUCHKEY DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS DD_OK Remarks
This method was introduced with DirectX version 6.0.
You cannot modify a key's type. To change a key's type you must delete the original key and then add a new key. You can modify a key's time and position, rotation, and scale values.
IDirect3DRMAnimation2::SetFrame
IDirect3DRMAnimation2Sets the frame for the animation.
Syntax
HRESULT SetFrame(
LPDIRECT3DRMFRAME3 lpD3DRMFrame
);Parameters
- lpD3DRMFrame
- Address of a variable representing the frame to set for the animation.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
IDirect3DRMAnimation2::SetOptions
IDirect3DRMAnimation2Sets the animation options.
Syntax
HRESULT SetOptions(
D3DRMANIMATIONOPTIONS d3drmanimFlags
);Parameters
- d3drmanimFlags
- Value of the D3DRMANIMATIONOPTIONS type describing the animation options.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
See Also
IDirect3DRMAnimation2::SetTime
IDirect3DRMAnimation2Sets the current time for this animation.
Syntax
HRESULT SetTime(
D3DVALUE rvTime
);Parameters
- rvTime
- New current time for the animation. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
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