IDirect3DRMShadow2
Applications use the IDirect3DRMShadow2 and IDirect3DRMShadow interfaces to initialize Direct3DRMShadow2 and Direct3DRMShadow objects, respectively. Note that this initialization is not necessary if the application uses the IDirect3DRM3::CreateShadow method; it is required only if the application uses the IDirect3DRM3::CreateObject method to create the shadow. An application that calls IDirect3DRM3::CreateObject then calls the IDirect3DRMShadow2::Init method to initialize the shadow.
IDirect3DRMShadow2 extends the functionality of IDirect3DRMShadow by enabling the visual, light, plane, and option shadow parameters to be changed after creation. IDirect3DRMShadow2::SetOptions enables you to set an option that eliminates visual artifacts when blended transparency is enabled. IDirect3DRMShadow2 provides the SetVisual, GetVisual, SetLight, GetLight, SetPlane, GetPlane, SetOptions, and GetOptions methods, in addition to the Init method provided by IDirect3DRMShadow.
The methods of the IDirect3DRMShadow2 interface can be organized into the following groups.
Initialization Init Parameter Setting and Retrieval GetLight GetOptions GetPlane GetVisual SetLight SetOptions SetPlane SetVisual The IDirect3DRMShadow2 and IDirect3DRMShadow interfaces, like all Component Object Model (COM) interfaces, inherit the IUnknown interface methods. The IUnknown interface supports the following three methods.
AddRef QueryInterface Release In addition, the IDirect3DRMShadow2 and IDirect3DRMShadow interfaces inherit the following methods from the IDirect3DRMObject interface.
AddDestroyCallback Clone DeleteDestroyCallback GetAppData GetClassName GetName SetAppData SetName The Direct3DRMShadow2 object is obtained by using the IDirect3DRM3::CreateShadow method.
IDirect3DRMShadow2::GetLight
IDirect3DRMShadow2Retrieves the light source used when shadowing. If no light is associated with the shadow, an error is returned.
Syntax
HRESULT GetLight( LPDIRECT3DRMLIGHT * lplpDirect3DRMLight);Parameters
- lplpDirect3DRMLight
- Pointer to receive the light source.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::GetOptions
IDirect3DRMShadow2Retrieves shadow option flags.
Syntax
HRESULT GetOptions( LPDWORD pdwOptions);Parameters
- pdwOptions
- Pointer to retrieve the current shadow options. Valid flag is:
- D3DRMSHADOW_TRUEALPHA
- Creates a shadow that will not have visual artifacts when rendered with true alpha enabled.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::GetPlane
IDirect3DRMShadow2Retrieves the shadow plane. The point is relative to the shadow's frame. The normal is in world space.
Syntax
HRESULT SetPlane( LPD3DVALUE pdvPX, LPD3DVALUE pdvPY, LPD3DVALUE pdvPZ, LPD3DVALUE pdvNX, LPD3DVALUE pdvNY, LPD3DVALUE pdvNZ);Parameters
- pdvPX, pdvPY, pdvPZ
- Pointers to receive the x-, y-, and z-values of a point on the shadow plane relative to the shadow's frame. The values are specified as pointers to D3DVALUE data types.
- pdvNX, pdvNY, pdvNZ
- Pointers to receive the x-, y-, and z-values of the normal to the shadow plane as a world space vector. The values are specified as pointers to D3DVALUE data types.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::GetVisual
IDirect3DRMShadow2Retrieves the visual to be shadowed.
Syntax
HRESULT GetVisual( LPDIRECT3DRMVISUAL * lplpDirect3DRMVisual);Parameters
- lplpDirect3DRMVisual
- Pointer to receive the visual to be shadowed.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::Init
IDirect3DRMShadow2Initializes a Direct3DRMShadow2 object.
Syntax
HRESULT Init( LPUNKNOWN pUnk, LPDIRECT3DRMLIGHT lpD3DRMLight, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz);Parameters
- pUnk
- Pointer to the object casting the shadow.
- lpD3DRMLight
- Pointer to the Direct3DRMLight object that provides the light that defines the shadow.
- px, py, and pz
- Coordinates of a point on the plane on which the shadow is cast.
- nx, ny, and nz
- Coordinates of the normal vector of the plane on which the shadow is cast.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
After you have called this method to initialize the shadow, add the shadow to the same frame in which the shadowed visual resides, using IDirect3DRMFrame3::AddVisual.
IDirect3DRMShadow2::SetLight
IDirect3DRMShadow2Sets the light to be used when shadowing.
Syntax
HRESULT SetLight( LPDIRECT3DRMLIGHT lpDirect3DRMLight, DWORD dwFlags);Parameters
- lpDirect3DRMLight
- Light to be used when shadowing.
- dwFlags
- Reserved. Must be zero.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::SetOptions
IDirect3DRMShadow2Sets the shadow option flags.
Syntax
HRESULT SetOptions( DWORD dwOptions);Parameters
- dwOptions
- Shadow options. Valid flag is:
- D3DRMSHADOW_TRUEALPHA
- Creates a shadow that will not have visual artifacts when blended transparency (alpha blending) is enabled. Call IDirect3DRMDevice3::SetRenderMode to enable blended transparency.
Return Value
Returns one of the following values:
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::SetPlane
IDirect3DRMShadow2Sets the shadow plane. The point is relative to the shadow's frame. The normal is in world space.
Syntax
HRESULT SetPlane( D3DVALUE dvPX, D3DVALUE dvPY, D3DVALUE dvPZ, D3DVALUE dvNX, D3DVALUE dvNY, D3DVALUE dvNZ, DWORD dwFlags);Parameters
- dvPX, dvPY, dvPZ
- Point on the shadow plane relative to the shadow's frame, specified as a D3DVALUE data type.
- dvNX, dvNY, dvNZ
- Normal to the shadow plane as a world space vector, specified as a D3DVALUE data type.
- dwFlags
- Reserved. Must be zero.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
IDirect3DRMShadow2::SetVisual
IDirect3DRMShadow2Sets the visual to be shadowed.
Syntax
HRESULT SetVisual( LPDIRECT3DRMVISUAL lpDirect3DRMVisual, DWORD dwFlags);Parameters
- lpDirect3DRMVisual
- Visual to be shadowed.
- dwFlags
- Reserved. Must be zero.
Return Value
Returns one of the following values.
DD_OK DDERR_INVALIDOBJECT DDERR_INVALIDPARAMS Remarks
This method was introduced with DirectX version 6.0.
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