IDirect3DRMVisual
IDirect3DRMVisual does not provide any Microsoft® Direct3D® Retained Mode methods, but the interfaces for the visual objects derive from the IDirect3DRMVisual interface. For a complete interface hierarchy, see the Interface Hierarchy Chart.
Visuals are objects that can be rendered in a scene. Visuals are visible only when they are added to a frame in that scene. An application can add a visual to a frame by using the IDirect3DRMFrame3::AddVisual method. The frame provides the visual with position and orientation for rendering.
The following interfaces derive from IDirect3DRMVisual.
- IDirect3DRMFrame3
- IDirect3DRMMesh
- IDirect3DRMMeshBuilder3
- IDirect3DRMProgressiveMesh
- IDirect3DRMShadow2
- IDirect3DRMTexture3
- IDirect3DRMUserVisual
The IDirect3DRMVisual interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef QueryInterface Release
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