IDirect3DRMVisualArray
Applications use the methods of the IDirect3DRMVisualArray interface to organize groups of visual objects.
Visuals are objects that can be rendered in a scene. Visuals are visible only when they are added to a frame in that scene. An application can add a visual to a frame by using the IDirect3DRMFrame3::AddVisual method. The frame provides the visual with position and orientation for rendering.
Note: although there is a IDirect3DRMVisual COM interface, it has no Direct3D Retained Mode-specific methods.
The most common visual types are Direct3DRMMeshBuilder3 and Direct3DRMTexture objects.
The IDirect3DRMVisualArray interface supports the following methods:
GetElement GetSize The IDirect3DRMVisualArray interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef QueryInterface Release The Direct3DRMVisualArray object is obtained by calling the IDirect3DRMFrame3::GetVisuals method.
IDirect3DRMVisualArray::GetElement
IDirect3DRMVisualArrayRetrieves a specified element in a Direct3DRMVisualArray object.
Syntax
HRESULT GetElement(
DWORD index,
LPDIRECT3DRMVISUAL * lplpD3DRMVisual
);Parameters
- index
- Element in the array.
- lplpD3DRMVisual
- Address that will be filled with a pointer to an IDirect3DRMVisual interface.
Return Value
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
IDirect3DRMVisualArray::GetSize
IDirect3DRMVisualArrayRetrieves the number of elements contained in a Direct3DRMVisualArray object.
Syntax
DWORD GetSize( );Return Value
Returns the number of elements.
Top of Page
© 1998 Microsoft Corporation. All rights reserved. Terms of Use.