IDirectPlay4::GetGroupConnectionSettings
IDirectPlay4 InterfaceRetrieves the connection settings for a group from the DPLCONNECTION structure. Any sessions launched from this group will use these settings. This method can only be used in a lobby session.
Syntax
HRESULT GetGroupConnectionSettings(
DWORD dwFlags,
DPID idGroup,
LPVOID lpData,
LPDWORD lpdwDataSize
);Parameters
- dwFlags
- Not used. Must be zero.
- idGroup
- The DPID of the group to get the connection settings for.
- lpData
- Pointer to a buffer into which the DPLCONNECTION structure and all its data will be copied. Set this parameter to NULL to request only the size of data. The lpdwDataSize parameter will be set to the minimum size required to hold the data.
- lpdwDataSize
- Pointer to a variable that is initialized to the size of the buffer before calling this method. After the method returns, this parameter will be set to the size, in bytes, of the data. If the buffer was too small (DPERR_BUFFERTOOSMALL), then this parameter will be set to the minimum buffer size required.
Return Value
Returns DP_OK if successful, or one of the following error values otherwise:
DPERR_ACCESSDENIED DPERR_BUFFERTOOSMALL DPERR_INVALIDGROUP DPERR_INVALIDFLAGS DPERR_INVALIDPARAMS DPERR_UNSUPPORTED Remarks
group connection settings are only relevant for staging area groups.
You can see if a game has been launched by looking at the guidInstance data member of the DPSESSIONDESC2 structure, whose pointer is contained in the lpSessionDesc data member of the DPLCONNECTION structure returned by this method. The guidInstance will be GUID_NULL until a game has been launched.
See Also
DPLCONNECTION, IDirectPlayLobby3::RunApplication, IDirectPlay4::SetGroupConnectionSettings, DPGROUP_STAGINGAREA
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