IDirectPlay4::Open
IDirectPlay4 InterfaceUsed to join a session that has been enumerated by a previous call to IDirectPlay4::EnumSessions or to create a new session that other users can enumerate and join.
Syntax
HRESULT Open(
LPDPSESSIONDESC2 lpsd,
DWORD dwFlags
);Parameters
- lpsd
- Pointer to the DPSESSIONDESC2 structure describing the session to be created or joined. If a session is being joined, then only the dwSize, guidInstance, and lpszPassword data members need to be specified. A password need only be supplied if the enumerated session had the DPSESSION_PASSWORD flag set.
- If a session is being created, then the application must completely fill out the DPSESSIONDESC2 structure with the properties of the sessions to be created. The guidInstance will be generated by DirectPlay.
- dwFlags
- One and only one of the following flags:
- DPOPEN_CREATE
- Create a new instance of an application session. The local computer will be the name server and host of the session.
- DPOPEN_JOIN
- Join an existing instance of an application session for the purpose of participating. The application will be able to create players and send and receive messages.
- DPOPEN_RETURNSTATUS
- If this flag is specified, the method will not display any dialog boxes showing the connection progress status. If the connection cannot be made immediately, the method will return with the DPERR_CONNECTING error. The application must keep calling Open until either DP_OK is returned, indicating successful completion, or some other error code is returned, indicating an error.
Return Value
Returns DP_OK if successful, or one of the following error values otherwise:
This method returns DPERR_ALREADYINITIALIZED if there is already an open session on this DirectPlay object. It returns DPERR_TIMEOUT if the session did not respond to the Open request. It returns DPERR_USERCANCEL if the user cancelled the enumeration process(usually by cancelling a service provider dialog box). It returns DPERR_NOSESSIONS if it is called to join an existing session but the session isn't in the internal session list (or the session guidInstance is corrupted).
Remarks
Once an application has joined a session, it can create a player and start communicating with other players in the session. The application will not receive any messages nor can it send any messages on this DirectPlay object until it creates a local player using IDirectPlay4::CreatePlayer.
In order to have two sessions open simultaneously, the application must create two DirectPlay objects and open a session on each one.
To join a session, it is only necessary to fill in the dwSize and guidInstance members of the DPSESSIONDESC2 structure. The lpszPassword member must also be filled in if the session was marked as password protected. An enumerated session will have the DPSESSION_PASSWORDREQUIRED flag set if it requires a password.
If joining a secure session, you must use SecureOpen to provide login credentials. The enumerated session will have the DPSESSION_SECURESERVER flag set if it requires credentials.
If you specify the DPSESSION_SECURESERVER flag in the DPSESSIONDESC2 structure, the session will be opened with the default security package, NTLM (NT LAN Manager). To specify an alternate security package, use SecureOpen.
When an application attempts to join a session, the server can reject the Open request or ignore it (in which case Open will time-out). Attempting to join a session where new players are disabled, joining is disabled, the player limit has been reached, or an incorrect password is supplied will result in a DPERR_NONEWPLAYERS or DPERR_INVALIDPASSWORD error.
See Also
DPSESSIONDESC2, IDirectPlay4::Close, IDirectPlay4::SecureOpen, IDirectPlay4::EnumSessions
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