IDirectPlay4::SetGroupName
IDirectPlay4 InterfaceSets the name of a group after it has been created. Only the computer that created the group can set the name of the group. A DPMSG_SETPLAYERORGROUPNAME system message will be sent to all the other players notifying them of the change unless DPSESSION_NODATAMESSAGES is set in the session description.
Syntax
HRESULT SetGroupName(
DPID idGroup,
LPDPNAME lpGroupName,
DWORD dwFlags
);Parameters
- idGroup
- ID of the group for which the name is being set.
- lpGroupName
- Pointer to a DPNAME structure containing the name information for the group. Set this parameter to NULL if the group has no name information.
- dwFlags
- If this parameter is set to 0, the name will be propagated to all the remote systems by using nonguaranteed message passing. This value can only be used on groups owned by the local session.
- DPSET_GUARANTEED
- Propagates the data using guaranteed messaging (if available).
- DPSET_LOCAL
- This data is for local use only and will not be propagated.
- DPSET_REMOTE
- This data is for use by all the applications, and will be propagated to all the other applications in the session. This flag can only be used on groups owned by the local session.
Return Value
Returns DP_OK if successful, or one of the following error values otherwise:
DPERR_CONNECTIONLOST DPERR_INVALIDGROUP DPERR_INVALIDOBJECT DPERR_INVALIDPARAMS DPERR_INVALIDPLAYER See Also
DPNAME, DPMSG_SETPLAYERORGROUPNAME, IDirectPlay4::GetGroupName, IDirectPlay4::Send
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