DPCHAT
Contains a DirectPlay chat message. Chat messages are sent with the IDirectPlay4::SendChatMessage method.
Syntax
typedef struct { DWORD dwSize; DWORD dwFlags; union{ LPWSTR lpszMessage; LPSTR lpszMessageA; }; } DPCHAT, FAR *LPDPCHAT;Members
- dwSize
- The size of the DPCHAT structure, dwsize = sizeof(DPCHAT).
- dwFlags
- Not used. Must be 0.
- lpszMessage
- Pointer to a Unicode string containing the message to be sent. Can only be used with a Unicode interface (IDirectPlay4).
- lpszMessageA
- Pointer to an ANSI string containing the message to be sent. Can only be used with an ANSI interface (IDirectPlay4A).
See Also
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