DPLCONNECTION
Contains the information needed to connect an application to a session.
Syntax
typedef struct { DWORD dwSize; DWORD dwFlags; LPDPSESSIONDESC2 lpSessionDesc; LPDPNAME lpPlayerName; GUID guidSP; LPVOID lpAddress; DWORD dwAddressSize; } DPLCONNECTION, FAR *LPDPLCONNECTION;Members
- dwSize
- The size of the DPLCONNECTION structure, dwsize = sizeof(DPLCONNECTION). Your application must set this member before it uses this structure; otherwise, an error will result. Examine this member to determine if the fields added in DirectPlay version 5 are available.
- dwFlags
- Indicates how to open a session.
- DPLCONNECTION_CREATESESSION
- Create a new session as described in the session description.
- DPLCONNECTION_JOINSESSION
- Join the existing session as described in the session description.
- lpSessionDesc
- Pointer to a DPSESSIONDESC2 structure describing the session to be created or the session to join.
- lpPlayerName
- Pointer to a DPNAME structure holding the name the player should be created with. This will be the name of the person registered in the lobby. The application can ignore this name.
- guidSP
- Globally unique identifier (GUID) of the service provider to use to connect to the session.
- lpAddress
- Pointer to a DirectPlay Address that contains the information that the service provider needs to connect to a session. For more information about the DirectPlay Address, see DirectPlay Address. For a list of Microsoft predefined address data types, see DirectPlay Address Data Types.
- dwAddressSize
- Size, in bytes, of the address data.
See Also
IDirectPlayLobby3::RunApplication, IDirectPlayLobby3::GetConnectionSettings, IDirectPlayLobby3::SetConnectionSettings
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