DPLMSG_GETPROPERTYRESPONSE
Message sent by a lobby to an application in response to a DPLMSG_GETPROPERTY message. The request that is being filled is identified by the dwRequestID parameter.
Syntax
typedef struct { DWORD dwType; DWORD dwRequestID GUID guidPlayer; GUID guidPropertyTag; HRESULT hr; DWORD dwDataSize; DWORD dwPropertyData[1]; } DPLMSG_GETPROPERTYRESPONSE, FAR *LPDPLMSG_GETPROPERTYRESPONSE;Members
- dwType
- Identifies the message. This value is DPLSYS_ GETPROPERTYRESPONSE.
- dwRequestID
- The ID that identifies the DPLMSG_GETPROPERTY message that this message is in response to.
- guidPlayer
- GUID identifying the player that this property applies to (if applicable). If the property is not player-specific, this member will be set to GUID_NULL. This will be the same as the GUID from the DPLMSG_GETPROPERTY message.
- guidPropertyTag
- A GUID identifying the property that is being requested. This will be the same as the GUID from the DPLMSG_GETPROPERTY message.
- hr
- Return code for the get property request. One of the following values:
- DP_OK - successfully returned the property.
- DPERR_UNKNOWN - the requested property is unknown to the lobby.
- DPERR_UNAVAILABLE - the requested property is unavailable.
- dwDataSize
- The size, in bytes, of the property data.
- dwPropertyData
- A variable-size buffer that contains the property data. The property tag will define how to interpret this data.
Remarks
A lobby must either respond to all DPLMSG_GETPROPERTY requests or none of them.
When constructing this message, the lobby needs to allocate enough memory to hold the DPLMSG_GETPROPERTYRESPONSE structure and the complete property data. For example, if the property data requires 52 bytes, the lobby will allocate (sizeof(DPLMSG_GETPROPERTYRESPONSE) + 52) bytes and assign it to a DPLMSG_GETPROPERTYRESPONSE pointer.
See Also
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